Notes (Oct 13-23)
1

OBJECT = PHYSICAL + META-PHYSICAL + DESIGN

How do you visualize the concept of randomness

Nature is built on precision and imprecision

No perfect form can exist in the physical world but nature in its core is precise
2

OBJECT = PURPOSE + DESIGN + MATERIAL

Coming back from the previous page of breaking down what an object is, well in this case what a fashion object is.

I am looking to use which of the broken parts, to me, to randomize.

PURPOSE: What the object is for? i.e Projection from rain, cover legs

DESIGN: What constitutes the aesthetic details? i.e Textile prints, seam lines, panelling

MATERIAL: What the object is made from? i.e. Textiles, Plastic, Metals


Which one of these sub-categories of an object can I randomize? Well, the answer is all but what will give it the greatest visual impact of randomness. Because is it really random if the audience cannot tell?
3

The illustration is nothing or something, I started from the bottom left and made my way across to the other end pulling random things off my mind as it went along.

No thinking involved.

Bottom right, a procedural textile design experiment.

Idea is to have to A.I arms with a paint nozzle at the end of each and have a code that randomizes the X Y Z position of the arm and rate of activation.

4

What is design thinking?

// .EMPATHIZE __ (Research)
// .DEFINE __ (Define user needs)
// .IDEATE __ (Create)
// .PROTOTYPE __ (Experiment)
// .TEST __ (Finalize/Repeat)

This is the traditional design process for industrial design and why not fashion design too? It is, to me, the same idea. Not wood but textile, not to be sat on but to be worn...(or maybe sat on too).  

Can we replace 'design by reference' to 'design by code'? Will this remove human consciousness in design? Will this appear random?

What really is important to me anyway? >> Removing the consciousness of design and would it really matter to me if no one can tell what I am doing? uhhh I think it will but let's see.
5

ENTROPY
a measure of disorder

Oh yes, this got me salivating.


[ ] + [.] = [~]
H2O + Coffee Powder = Coffee

------------->>>>----------------

This is the order of time

It is impossible to reverse it.

Entropy is part of the laws of thermodynamics that govern the universe as we know it. It can also be used a measure of true randomness.

What if I reverse the entropy of an object to illustrate visual randomness?

How can I reverse a piece of clothing, no not reverse as in inside out but reverse the production and still be clothing? Do I make any sense?

I need to watch Tenet again...
6

._NOT RANDOM = If you know the full content of why certain patterns are meaningful

._RANDOM = If you do not know the full content of why certain patterns are meaningful (if the patterns are meaningless)

This was big, a Quipu is a real Inca tool that stores very real numbers and units. At first glance, I thought it was a necklace, when it was meaningless to me.

Perhaps randomness is not really random at all and is just perception. Mathematical randomness like an RNG (Random Number Generator) is just perceptual randomness, it works on a very real and tangible system.

Perhaps, like a Quipu, visual randomness is just perception.

It is the same for an Abacus, a mathematical instrument I learnt as a child to perform mathematical functions. It's real to me and I understand, at one point at least. Now, many years later, I have forgot the meaning of the individual 'beads' and it would appear random to me.



7

.< ?ABACUS DOODLE?>

.THE BRAIN DOES THE PERCEPTION
..FORM PERCEPTION

PERCEPTUAL SET Psychological factors that determine how you perceive your environment

Seeing = Believing
Believing = Seeing

Rules of Grouping
1) Proximity
2) Continuity
3) Closure

These are ways of altering perception, ways to apply to clothing of some sort.

_______________________________________________

if {
Can you trick the viewer into perceiving something? Yes.
}

do this!

Can I trick the viewer into thinking something is random?
- 01